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  • Contact Info

Lynge, Brandon Lecturer

Positions

Research Areas research areas

Research

research overview

  • Julien works at the National Oceanic and Atmospheric Administration (NOAA) in technology outreach. His areas of expertise include video games, simulations, data visualizations, and virtual worlds. Julien works with scientists to visualize their data and with educators, government agencies, cooperative institutions, and others to create interactive simulations and games for learning. His primary work is done in the Unity3D game engine with assets produced with 3DS Max, Adobe Creative Suite, and other programs. He has previously done work in Second Life and Open Sim, and has experience with CryEngine and Unreal Engine. His customers include the U.S. Department of Commerce, U.S. Department of Energy, NASA, the ISET Cooperative Science Center, and local customers within NOAA.

keywords

  • data visualization, video game design, video game production, gamification

Teaching

courses taught

  • ATLS 4140 - Game Development
    Primary Instructor - Fall 2021
    Builds on concepts and processes learned in ATLS 4040/5040. Reinforces game design principles through analysis and discussion of digital games, and introduces students to key practices in the development of digital game experiences, including game flow, mechanics, 2D and 3D graphics, and artificial intelligence. Same as ATLS 5140.
  • ATLS 5140 - Game Development
    Primary Instructor - Fall 2021
    Builds on concepts and processes learned in ATLS 4040/5040. Reinforces game design principles through analysis and discussion of digital games, and introduces students to key practices in the development of digital game experiences, including game flow, mechanics, 2D and 3D graphics, and artificial intelligence. Same as ATLS 4140.

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