interaction design, physical computing, interface design, human centered design, new media art, user experience
ATLS 3300 - Object: Introduction to Physical Computing
Summer 2018 / Fall 2018 / Spring 2019 / Summer 2019 / Fall 2019
Introduces the fundamentals of physical computing. This class is an exploration of computing that starts from the perspective that humans are fundamentally physical beings. Students will design projects that interact with humans and the physical world and will learn to integrate sensors, motors, and simple electronics into creative projects. Projects will include interactive installations, art projects, games, and audio controllers.
ATLS 4010 - Capstone Projects I
Spring 2018 / Fall 2018 / Fall 2019
The focus of this advanced practicum course is the development of an individual thesis project. Specific class sessions will feature a combination of lectures, demonstrations, guest speakers, lab sessions, and critiques. This course also entails group work, portfolio development, critical theoretical readings, and a significant written component.