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Publications in VIVO
 

Zamore, Shaz

Assistant Teaching Professor

Positions

Research Areas research areas

Research

research overview

  • I am interested in exploring informal STEAM education outreach interventions that elucidate intersectional education design strategies, increase access to STEAM education by minimizing the stress response. This venture involves development of media that will be shared and tested among youth in the Boulder area and beyond. We combine in-person behavioral observation and social belonging surveys with monitored stress responses to learn how stress and cultural and inclusive learning impact acute stress responses in children ages 9-13. This age range is chosen to target the development period when social values shift to prioritize peer responses, and address the age at which interest in STEM declines. I am also interested in characterizing exploratory learning behaviors in humans. Long term research approaches include the development of 1) wearable monitors for children and 2) intuitive learning tools that collect kinematic data about novel encounters.

keywords

  • Informal STEAM education, STEAM communication

Publications

selected publications

Teaching

courses taught

  • ATLS 1300 - Computational Foundations 1
    Primary Instructor - Fall 2019 / Spring 2020 / Summer 2020 / Fall 2020 / Spring 2021 / Summer 2021 / Fall 2021 / Summer 2022 / Fall 2022 / Summer 2025
    Explores computation as a powerful tool for creative design and expression in a project-based studio environment. Students learn the fundamentals of creative coding, computational thinking, and object-oriented programming. Hands-on topics include generative art and design, interactivity, animation, and visualization.
  • ATLS 2000 - The Meaning of Information Technology
    Primary Instructor - Spring 2026
    A survey of the mutual influence of technology, media, and society. Equips students with an understanding of technological transformations in interpersonal, organizational, and mass communication. Emphasis is on the technological, social and political changes that underlie the movement toward a digital society. As such, the class acts as a survey of various technologies and their relationship to socio-political issues. We not only address �how does it work� and �where does this come from� but �why is it here� and �how does it impact us as individuals and as a society�.
  • ATLS 4330 - Wearable Technologies
    Primary Instructor - Spring 2025 / Fall 2025
    Introduces elements of embedding electronic and computational behaviors into clothing and accoutrements such as watches, handbags, and other wearable accessories. In weekly exercises students build, test, and demonstrate canonical wearable projects. Readings and video viewings survey past and current trends in wearable technologies, including materials, components, fashion and social acceptability. Participants design, develop, debug and document a wearable technology term project. Same as ATLS 5330.
  • ATLS 4519 - Advanced Special Topics
    Primary Instructor - Fall 2024 / Spring 2025 / Spring 2026
    Analyzes special interest areas of multidisciplinary creative technology and design research and practice. May be repeated up to 32 total credit hours.
  • ATLS 4529 - Adv Critical Topics
    Primary Instructor - Spring 2021 / Spring 2022 / Spring 2023 / Fall 2025
    Analyzes critical perspectives in technology, art and media. Within these courses, students will develop vocabularies, theoretical perspectives and critical approaches relevant to technology and its effects on culture and society. May be repeated up to 9 total credit hours. Same as ATLS 5529.
  • ATLS 5330 - Wearable Technologies
    Primary Instructor - Spring 2025 / Fall 2025
    Introduces elements of embedding electronic and computational behaviors into clothing and accoutrements such as watches, handbags, and other wearable accessories. In weekly exercises students build, test, and demonstrate canonical wearable projects. Readings and video viewings survey past and current trends in wearable technologies, including materials, components, fashion and social acceptability. Participants design, develop, debug and document a wearable technology term project. Same as ATLS 4330.
  • ATLS 5519 - Adv Topics
    Primary Instructor - Spring 2021 / Spring 2025 / Spring 2026
    Analyzes special interest areas of multidisciplinary creative technologies and design research and practice. May be repeated up to 9 total credit hours for different topics.
  • ATLS 5529 - Adv Critical Topics
    Primary Instructor - Spring 2022 / Fall 2025
    Analyzes critical perspectives in technology, art and media. Within these courses, students will develop vocabularies, theoretical perspectives and critical approaches relevant to technology and its effects on culture and society. May be repeated up to 9 total credit hours. Same as ATLS 4529.
  • ATLS 5650 - Introduction to Programming
    Primary Instructor - Fall 2020 / Fall 2021 / Fall 2022 / Fall 2024 / Fall 2025
    Explores computation as a powerful tool for creative design and expression in a project-based studio environment. Students learn the fundamentals of creative coding, computational thinking, and object-oriented programming. Hands-on topics include generative art and design, interactivity, animation, and visualization. This class is a mix of technical instruction (both inside and outside the classroom), readings, viewings, lectures, workdays, and critiques. This is a projects-based class, but projects will vary.
  • CSCI 4830 - Special Topics in Computer Science
    Primary Instructor - Spring 2025 / Fall 2025
    Covers topics of interest in computer science at the senior undergraduate level. Content varies from semester to semester. Only 9 credit hours from CSCI 4830 and/or CSCI 4831 can count toward Computer Science BS or BA.
  • CSCI 7000 - Current Topics in Computer Science
    Primary Instructor - Spring 2025 / Fall 2025
    Covers research topics of current interest in computer science that do not fall into a standard subarea. May be repeated up to 18 total credit hours.

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