publication venue for
- Investigating collaborative problem solving skills and outcomes across computer-based tasks 2023
- Timing of learning supports in educational games can impact students? outcomes 2022
- Large scale analytics of global and regional MOOC providers: Differences in learners' demographics, preferences, and perceptions 2022
- Towards a generalized competency model of collaborative problem solving 2020
- Instructor presence effect: Liking does not always lead to learning 2018
- Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation 2017
- Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game 2015
- Improving literacy and metacognition with electronic portfolios: Teaching and learning with ePEARL 2010
- REMOTE EXPLORATORIUMS - COMBINING NETWORK MEDIA AND DESIGN ENVIRONMENTS 1995
- SHARE GLOBALLY, ADAPT LOCALLY - SOFTWARE ASSISTANCE TO LOCATE AND TAILOR CURRICULUM POSTED TO THE INTERNET 1995