Danny Rankin is an instructor in the Technology, Arts and Media (TAM) program. Both the courses he teaches and his individual research reflect a diverse array of expertise, including graphic design, material fabrication, game design, hardware hacking, sustainable agriculture and large-scale installation art.
game design, interaction design
ATLS 1100 - Design Foundations
Fall 2018 / Summer 2019
Introduces foundational principles, practices and methods of design. Emphasizes design as an expressive and creative problem solving tool. This course engages with design from a broad perspective including visual, computational, physical and auditory design practices. Through lectures, discussions and creative projects, students will gain a familiarity with the diverse applications of creative technology through design.
ATLS 2300 - Text
Spring 2018 / Summer 2018 / Fall 2018 / Spring 2019 / Summer 2019 / Fall 2019 / Spring 2020
Introduces technologies, terminology and histories related to the design of text within digital and analogue media. Students will learn the fundamentals of design, typography and layout through lectures, projects and critiques. The curriculum surveys significant theoretical perspectives, historical periods and significant practitioners that influence the practice of typographic design.
ATLS 4010 - Capstone Projects I
The focus of this advanced practicum course is the development of an individual thesis project. Specific class sessions will feature a combination of lectures, demonstrations, guest speakers, lab sessions, and critiques. This course also entails group work, portfolio development, critical theoretical readings, and a significant written component.
ATLS 4040 - Game Design
Introduces students to game design, development, history, theory and culture through readings, discussion, game analysis and the iterative design process of non-digital games. Same as ATLS 5040.
ATLS 5040 - Game Design
Introduces students to game design, development, history, theory and culture through readings, discussion, game analysis and the iterative design process of non-digital games. Same as ATLS 4040.