selected publications
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conference proceeding
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Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task.
26-34.
2022
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What Information Should a Robot Convey?.
Proceedings of the ... IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE/RSJ International Conference on Intelligent Robots and Systems.
6232-6239.
2021
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Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
2021
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Electriflow: Soft Electrohydraulic Building Blocks for Prototyping Shape-changing Interfaces.
1280-1290.
2021
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Sof Electrohydraulic Actuators for Origami Inspired Shape-Changing Interfaces
2021
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The ThreadBoard: Designing an E-Textile Rapid Prototyping Board
2021
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RealitySketch
2020
- A Software Debugger for E-textiles and Arduino (Short Paper Poster) 2020
- A Wearable Meter That Actively Monitors the Continuity of E-Textile Circuits as They Are Sewn (Short Paper Poster) 2020
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RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots
2020
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LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces.
143-151.
2020
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LiftTiles: Modular and Reconfigurable Room-scale Shape Displays through Retractable Inflatable Actuators.
30-32.
2019
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ShapeBots: Shape-changing Swarm Robots.
493-505.
2019
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HugBot: A soft robot designed to give human-like hugs.
556-561.
2019
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Hooze: A Kinetic Fashion Accessory for Touch and Play.
407-413.
2019
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Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets.
325-334.
2019
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Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation.
99-111.
2018
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Paper Mechatronics: Present and Future.
389-395.
2018
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Compositional 3D Printing: Expanding & Supporting Workflows Towards Continuous Fabrication
2018
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PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices
2018
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Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation
2018
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FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers.
190-199.
2017
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FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft.
131-139.
2017
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Paper Machines.
771-774.
2017
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SolidNoise: Making Musical Robots.
2504-2510.
2016
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Crafting Mechatronic Percussion with Everyday Materials.
340-348.
2016
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Crafting Mechatronic Percussion with Everyday Materials.
340-348.
2016
- FoldMecha: Design for Linkage-Based Paper Toys 2015
- Paper Mechatronics: a Design Case Study for a Young Medium 2015
- TEI Work-in-Progress Workshop. 385-387. 2011
- Interactive Paper Devices: End-user Design & Fabrication. 205-212. 2010
- Environments for Creativity - A Lab for Making Things. 27-36. 2007
- Why toys shouldn't work "Like magic": Children's 'technology and the values of construction and control. 25-32. 2007
- Three R'S of drawing and design computation. 613-632. 2004
- Light pen - Sketching light in 3D. 327-337. 2003
- Space Pen - Annotation and sketching on 3D models on the internet. 257-270. 2001
- The design amanuensis - An instrument for multimodal design capture and playback. 1-13. 2001
- FormWriter - A little programming language for generating three-dimensional form algorithmically. 577-588. 2001
- Gesture modelling - Using video to capture freehand modeling commands. 33-46. 2001
- MUD: Exploring tradeoffs in urban design. 373-387. 1997
- Not just another pretty face: Images and arguments in an anthropology Web site. 635-654. 1997
- Tools for visual and spatial analysis of CAD models - implementing computer tools as a means to thinking about architecture. 189-202. 1997
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From critiquing to representational talkback: Computer support for revealing features in design.
Knowledge-Based Systems.
457-468.
1997
- Reasoning about cases with diagrams. 314-320. 1996
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PDA-based graphical interchange for field service and repair workers.
Computers and Graphics (UK).
641-649.
1996
- Diagram query & image retrieval in design. B308-B311. 1995
- Conflict avoidance in subsystem layout. 105-106. 1995
-
Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task.
26-34.
2022
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journal article
-
AR Drum Circle: Real-Time Collaborative Drumming in AR.
Frontiers in Virtual Reality.
2022
-
From architects' terms to computable descriptions of spatial qualities.
Spatial Cognition and Computation.
173-196.
2021
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A theoretical framework of design critiquing in architecture studios.
Design Studies.
302-325.
2013
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Experiments in design synthesis when behavior is determined by shape.
Personal and Ubiquitous Computing.
123-132.
2011
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Hyperform specification: designing and interacting with self-reconfiguring materials.
Personal and Ubiquitous Computing.
133-149.
2011
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A CONSTRAINT-BASED FURNITURE DESIGN CRITIC.
Research and Practice in Technology Enhanced Learning.
97-122.
2010
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ArchiDNA: An interactive system for creating 2D and 3D conceptual drawings in architectural design.
Computer Aided Design.
159-172.
2009
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Educating the New Makers: Cross-Disciplinary Creativity.
Leonardo: Art Science and Technology.
210-215.
2009
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Computational Support for Sketching in Design: A Review.
Foundations and Trends in Human-Computer Interaction.
1-93.
2007
-
Energy Cube and Energy Magnets.
The International Journal of Architectual Computing.
49-66.
2006
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FlexM: Designing a physical construction kit for 3d modeling.
The International Journal of Architectual Computing.
27-47.
2006
-
Let There Be Light! Knowledge-Based 3-D Sketching Design Tools.
The International Journal of Architectual Computing.
211-227.
2004
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A Physical Computing Studio: Exploring Computational Artifacts and Environments.
The International Journal of Architectual Computing.
169-190.
2003
- Design of Software and Software for Design 2003
-
Thinking with diagrams in architectural design.
Artificial Intelligence Review: an international survey and tutorial journal.
135-149.
2001
-
Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing.
Computers and Graphics (UK).
835-849.
2000
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Intentions in and relations among design drawings.
Design Studies.
483-503.
2000
-
Digital clay: deriving digital models from freehand sketches.
Automation in Construction.
107-115.
2000
-
Collaboration and coordination in architectural design: approaches to computer mediated team work.
Automation in Construction.
465-473.
1998
- The proverbial back of an envelope. IEEE Intelligent Systems. 10-13. 1998
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Resolving archaeological site data with 3D computer modeling: the case of Ceren.
Automation in Construction.
323-334.
1997
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Why can't CAD be more like Lego? CKB, a program for building construction kits.
Automation in Construction.
285-300.
1996
-
The Electronic Cocktail Napkin—a computational environment for working with design diagrams.
Design Studies.
53-69.
1996
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AVOIDING CONFLICTS IN ARCHITECTURAL SUBSYSTEM LAYOUT.
Concurrent Engineering: Research and Applications.
163-171.
1994
- ROLES FOR COMPUTING IN SCHOOLS OF ARCHITECTURE AND PLANNING. Journal of Architectural Education. 56-64. 1994
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EML - A MODELING ENVIRONMENT FOR EXPLORING LANDSCAPE DYNAMICS.
Computers, Environment and Urban Systems.
193-204.
1994
-
Concept design games.
Design Studies.
150-158.
1988
-
Constraints: Knowledge representation in design.
Design Studies.
133-143.
1988
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RoadLab — A constraint based laboratory for road design.
Advanced Engineering Informatics: the science of supporting knowledge-intensive activities.
224-234.
1987
- A Computer Model for Design. Design Studies. 142-145. 1984
- Design as the Exploration of Constraints. Design Studies. 137-138. 1984
- Writing Form. Design Studies. 1984
- The Turtle Tissue Project. Open House International. 3-12. 1982
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AR Drum Circle: Real-Time Collaborative Drumming in AR.
Frontiers in Virtual Reality.
2022