Daniel Leithinger creates shape-changing human computer interfaces that push digital information past the boundaries of flat displays, and into the real world. Motivated by the belief that computers must embrace the dexterity and expressiveness of the human body, his interfaces allow users to touch, grasp and deform data physically. These interfaces improve interaction with virtual reality applications, accessibility and workplace collaboration.
keywords
shape-changing computer interfaces, virtual reality, augmented reality, tangible interfaces, human centered computing, interaction design research
PufferBot: Actuated Expandable Structures for Aerial Robots.
Proceedings of the ... IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE/RSJ International Conference on Intelligent Robots and Systems.
1338-1343.
2020
ATLS 3300 - Object
Primary Instructor
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Spring 2021
Introduces the fundamentals of physical computing. This class is an exploration of computing that starts from the perspective that humans are fundamentally physical beings. Students will design projects that interact with humans and the physical world and will learn to integrate sensors, motors, and simple electronics into creative projects. Projects will include interactive installations, art projects, games, and audio controllers.
ATLS 4519 - Advanced Special Topics
Primary Instructor
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Spring 2018 / Fall 2018 / Summer 2019 / Fall 2020 / Spring 2023
Analyzes special interest areas of multidisciplinary creative technology and design research and practice. May be repeated up to 32 total credit hours.
ATLS 5519 - Advanced Special Topics in Creative Technology and Design
Primary Instructor
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Spring 2018 / Summer 2018 / Fall 2018 / Fall 2020 / Fall 2021 / Spring 2023
Analyzes special interest areas of multidisciplinary creative technologies and design research and practice. May be repeated up to 9 total credit hours for different topics.
CSCI 3002 - Fundamentals of Human Computer Interaction
Primary Instructor
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Spring 2019 / Fall 2020
Introduces the practice and research of human-computer interaction, including its history, theories, the techniques of user-centered design, and the development of interactive technologies. Covers computing in society at large with respect to domains such as health, education, assistive technology, ethics, environment, and more.
CSCI 4830 - Special Topics in Computer Science
Primary Instructor
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Spring 2018 / Fall 2020
Covers topics of interest in computer science at the senior undergraduate level. Content varies from semester to semester. Only 9 credit hours from CSCI 4830 and/or CSCI 4831 can count toward Computer Science BS or BA.
CSCI 7000 - Current Topics in Computer Science
Primary Instructor
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Spring 2018 / Fall 2020
Covers research topics of current interest in computer science that do not fall into a standard subarea. May be repeated up to 18 total credit hours.