Daniel Leithinger creates shape-changing human computer interfaces that push digital information past the boundaries of flat displays, and into the real world. Motivated by the belief that computers must embrace the dexterity and expressiveness of the human body, his interfaces allow users to touch, grasp and deform data physically. These interfaces improve interaction with virtual reality applications, accessibility and workplace collaboration.
shape-changing computer interfaces, virtual reality, augmented reality, tangible interfaces, human centered computing, interaction design research
CSCI 3002 - Fundamentals of Human Computer Interaction
Introduces the practice and research of human-computer interaction, including its history, theories, the techniques of user-centered design, and the development of interactive technologies. Covers computing in society at large with respect to domains such as health, education, assistive technology, ethics, environment, and more.
CSCI 4830 - Special Topics in Computer Science
Covers topics of interest in computer science at the senior undergraduate level. Content varies from semester to semester. Only 9 credit hours from CSCI 4830 and/or CSCI 4831 can count toward Computer Science BS or BA.