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Roque, Ricarose

Assistant Professor

Positions

Research Areas research areas

Research

research overview

  • Dr. Ricarose Roque designs and studies equitable learning environments that enable young people to become computational creators — able to use computing to create things they care about, develop identities as creators, and imagine the ways they can shape the world. She draws on community-engaged, design-based research, and ethnographic methods to study the role that social context plays in supporting children’s participation in computing, especially children from non-dominant groups who have been marginalized from opportunities because of race, ethnicity, immigration status, and/or socioeconomic status.

keywords

  • creative learning, family learning, equity and inclusion in computing, human computer interaction for children, online creative collaboration, youth

Publications

selected publications

Teaching

courses taught

  • INFO 1201 - Computational Reasoning 1: Expression and Media Transformation
    Primary Instructor - Spring 2018
    Introduces principles of computational thinking through the manipulation, transformation and creation of media artifacts, such as images, animations, sounds, web pages, data visualizations and games. Students will be exposed to a high-level overview of how algorithms, functions and data structures are used in computer programming through a series of assignments that emphasize the use of computation as a means of creative expression. Degree credit not granted for this course and LING 1200 or CSCI 1200.
  • INFO 3505 - Investigations in Information Science: Designing for Creativity and Learning
    Primary Instructor - Fall 2018 / Fall 2020 / Spring 2024
    Analyzes learning technologies, discusses learning theories and develops prototypes to investigate strategies for engaging people in creative and inclusive learning experiences. Students explore design, learning and technology by examining sociotechnical systems like construction kits, online communities and makerspaces with a critical lens on equity and inclusion. Studio format enables students to apply constructionist ideas into the design of technology-enabled environments. Counts as Investigations in Information Science. Same as INFO 5505.
  • INFO 4608 - Mastery in Information Science: Community-Based Design
    Primary Instructor - Spring 2019 / Spring 2021 / Spring 2023
    Surveys techniques in cooperative design with community members as collaborators rather than subjects. Students will explore approaches such as participatory design and co-design. Students will work in teams in partnership with community stakeholders to create tools, experiences, or systems that meet the needs of communities, contribute to social change, and/or lead to advancing academic knowledge. Counts as Mastery in Information Science. Same as INFO 5608.
  • INFO 4609 - User-Centered Design
    Primary Instructor - Spring 2022 / Fall 2023
    Surveys the theoretical and practical foundations of human-computer interaction and user-centered design. Students learn theories of interaction (including cognitive, organizational, collaborative, and task-based approaches), user interface design techniques, design guidelines, and usability testing in the context of developing technology. Course content is explored through a variety of interfaces (desktop, mobile, touch, vision, audio, etc.) and contexts (personal, organizational, cross-cultural, etc.). Counts as Mastery in Information Science. Same as INFO 5609.
  • INFO 4700 - Senior Capstone
    Primary Instructor - Spring 2020 / Fall 2021 / Fall 2022 / Fall 2023
    Provides senior level INFO students an opportunity to demonstrate the culmination of their learning in the major by designing and implementing a significant information system or developing a research question, typically in response to a problem of personal interest related to or informed by their secondary area of specialization. Reinforces project planning, public presentation and ethic skills.
  • INFO 5505 - Investigations in Information Science: Designing for Creativity and Learning
    Primary Instructor - Fall 2018 / Fall 2020 / Spring 2024
    Analyzes learning technologies, discusses learning theories and develops prototypes to investigate strategies for engaging people in creative and inclusive learning experiences. Students explore design, learning and technology by examining sociotechnical systems like construction kits, online communities and makerspaces with a critical lens on equity and inclusion. Studio format enables students to apply constructionist ideas into the design of technology-enabled environments. Counts as Investigations in Information Science. Same as INFO 3505.
  • INFO 5608 - Mastery in Information Science: Community-Based Design
    Primary Instructor - Spring 2019 / Spring 2021 / Spring 2023
    Surveys techniques in cooperative design with community members as collaborators rather than subjects. Students will explore approaches such as participatory design and co-design. Students will work in teams in partnership with community stakeholders to create tools, experiences, or systems that meet the needs of communities, contribute to social change, and/or lead to advancing academic knowledge. Counts as Mastery in Information Science. Same as INFO 4608.
  • INFO 5609 - User-Centered Design
    Primary Instructor - Spring 2022 / Fall 2023
    Surveys the theoretical and practical foundations of human-computer interaction and user-centered design. Students learn theories of interaction (including cognitive, organizational, collaborative, and task-based approaches), user interface design techniques, design guidelines, and usability testing in the context of developing technology. Course content is explored through a variety of interfaces (desktop, mobile, touch, vision, audio, etc.) and contexts (personal, organizational, cross-cultural, etc.). Same as INFO 4609.

Background

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