Conference Proceeding RDF
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- Using Machine Learning and Visualization for Qualitative Inductive Analyses of Big Data
- Using Modeled Dynamics for the Control of Autonomous Vehicles
- USING MOLECULAR TECHNIQUES TO DETERMINE PROVENANCE OF ILLEGAL RING-TAILED LEMUR (LEMUR CATTA) PETS TO INFORM CONSERVATION ACTIONS
- Using Motion Primitives to Design Libration Point Orbit Transfers in the Earth-Moon System
- Using Multi-Objective Deep Reinforcement Learning to Uncover a Pareto Front in Multi-Body Trajectory Design
- Using multicast and multithreading to reduce communication in software DSM systems
- Using NGSS to Inform and Provide Equitable Instruction, Learning, and Assessments to Diverse Students
- Using NMR to probe the dynamics and properties of the C-terminal tubulin tails
- Using Non-Linear Homogenization to Model Fiber Microbuckling in the Bending of Soft Composites
- USING OZONE LIDAR TO INVESTIGATE SOURCES OF HIGH OZONE CONCENTRATIONS IN THE WESTERN UNITED STATES
- Using Participatory Design Studies to Collaboratively Create Teacher Dashboards
- Using Passive Spreading by Aquifer Heterogeneity to Inform the Design of Active Spreading Systems for In Situ Groundwater Remediation
- Using Pen-Based Computing in Technology for Health
- Using phase array antennas with the 802.11 MAC protocol
- Using phonon measurements to study electrons in superconductors
- Using polymers to affect the behavior of liquid crystals
- Using Practitioner Strategies to Support Engineering Students' Intentional Use of Prototypes for Stakeholder Engagement During Front-End Design
- USING RANDOM FORESTS TO IDENTIFY FACTORS OF STUDENT MOTIVATION IN A PROJECT-BASED LEARNING COURSE
- Using refactorings to automatically update component-based applications
- Using refactorings to automatically update component-based applications
- Using Reinforcement Learning to Design a Low-Thrust Approach into a Periodic Orbit in a Multi-Body System
- Using reverse-phase solid-phase extraction for isolation of pesticide degradates.
- Using Scalable Game Design to Promote 3D Fluency: Assessing the AgentCubes Incremental 3D End-User Development Framework
- Using Scalable Game Design to Teach Computer Science From Middle School to Graduate School
- Using Self-Consistent Energy Surfaces to Calculate the Population Distributions of Neutral Clusters and Negatively Charged Clusters Consisting of Sulfuric Acid and Water
- Using Sensor Technologies to Introduce Secondary Education Students to Computational Thinking and Computer Science
- Using shallow syntactic features to measure influences of L1 and proficiency level in EFL writings
- Using Social Tag Embedding in a Collaborative Filtering Approach for Recommender Systems
- Using Social Tags to Infer Context in Hybrid Music Recommendation
- Using Solute Age Distribution to Assess the Potential for Future Degradation of Groundwater Quality and to Prioritize Remediation Activities