Ellen Yi-Luen Do (Professor, ATLAS Institute & Computer Science) invents at the intersections of people, design and technology. She works on computational tools for design, especially sketching, creativity and design cognition, including creativity support tools and design studies, tangible and embedded interaction and, most recently, computing for health and wellness. Ellen defies traditional disciplines. From computer based sketching to electronic flavor, from health and wellness to music, her work engages designers, programmers and interdisciplinary partners in creating playful new interfaces that feel natural. Her vision for augmenting human capacities exploit three “M”s: Mind, Might and Magic. Mind, to observe before acting, to be thoughtful and open-minded; Might, to consider the capacity and competency of people and technology; and Magic, to blend technology wonderfully in everyday life.
people, design, technology, computational tools for design, diagramming, sketching, creativity and design cognition, creativity support tools, design studies, tangible and embedded interaction, music technology, computing for health and wellness
ATLS 4010 - Capstone Projects I
The focus of this advanced practicum course is the development of an individual thesis project. Specific class sessions will feature a combination of lectures, demonstrations, guest speakers, lab sessions, and critiques. This course also entails group work, portfolio development, critical theoretical readings, and a significant written component.
ATLS 7000 - ATLAS Seminar
Spring 2018 / Fall 2018 / Spring 2019 / Fall 2019 / Spring 2020
This student/faculty seminar critically examines issues in technology, media and society from the multiple interdisciplinary perspective of the gathered participants. Topics may include: IT and business, security, ethics, globalization, digital divide, IT and education, human computer interaction and others. May be repeated up to 8 total credit hours. Department consent required.
CSCI 3002 - Fundamentals of Human Computer Interaction
Introduces the practice and research of human-computer interaction, including its history, theories, the techniques of user-centered design, and the development of interactive technologies. Covers computing in society at large with respect to domains such as health, education, assistive technology, ethics, environment, and more.